LIA Cast 87 - Your Storytelling for Gameplay and Visual Game Design
You've found yourself completely immersed in a game at one point or another. And as we often like to say on the LIA Cast, such moments are an opportunity to stop and ask why you are reacting this way. What did the game designer do to create the immersive experience? What design or storytelling choices did they make to convince you of the game's verisimilitude?
This time we discuss some of our favorite games and pick apart what they did to draw us in, followed by our on the ground section where Rob shares some tips and tools to get you started making your own games.
Links mentioned in this episode:
- Warhammer 40K
- PixelJunk Monsters
- Resident Evil 2
- Carsten Bradley's Instagram
- Crafty
- GameQuery
- Impact
- LimeJS
- MelonJS
- Corona SDK
- Blue Griffon
- Connections
We also discuss the entries for LIA Quest 9 - Insta-Cast!
- Joyce's Quests
- Marshall's Quests 1|2|3
- Lukas' Quests
Connect with Jerzy and Rob
LIA Cast 87 - Your Storytelling for Gameplay and Visual Game Design